World T – 1 is perhaps the most famous of the “strange” worlds (he has a few more “twins” on the counter). The straight road stretching into the distance, and a massive layer of impenetrable granite clouds overhead. Alas, very soon Mario will inevitably stumble upon an insurmountable obstacle – a pipe resting on a cloud arch. Honestly, there is no further way to go, but with the passage through the walls, you can find out what’s even further…
Unknown Worlds Super Mario Bros. Mario, Super Mario Bros, Dandy, Games, Retro, Long Post
Night road with clouds
The world is very similar to the previous one, but with some differences – it happens at night, no impassable pipes are blocking the path, the drawbridge from Bowser Castle hangs in one place in the air.
Two worlds, dissected in the middle by a cross from intersecting impenetrable walls. There is no honest way to pass this cross – it bears the inevitable death from the passage of time. How far it extends in space is unknown. Perhaps it crosses the entire universe.
An underground corridor with a raised floor, which is cut vertically on the ropes, on which platform scales hang on “normal” worlds. They descend from the sky, pierce the level and go somewhere down, probably to infinity. And there are ancient, rusty, long-time guns in it.
World 62-1. The longest corridor, built in the stone stratum, capable of withstanding a direct nuclear strike. In some places, pipes go out into it, in some places ropes go down from above. What is it built for? Unknown. In this world, Mario cannot move from his seat without defrosting a reader.
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A corridor with clouds, trumpets, and cannons, along which some unknown and overwhelming force drives Mario forward, not allowing him to stop or jump. Does not help and cheat defrost.
The corridor of the dungeon, in which the clouds hover, and from the floor stick out … orange pipes, yes.
Islets are hanging at great distances in an empty cold black space with white clouds. And the abyss below. You can survive here only with an aeronautic cheat.
Emptiness. Black emptiness. There is nothing. There are quite a few black holes in the multiverse, certainly more than a dozen.
Worlds generated by changeable data from RAM areas. They represent an incredibly random pile of bricks, enemies, and objects. Returning to the world of chaos next time, you will never know what you see there – everything will be different.
PS And in fact … These methods can only get into the first level of each world. And there are, as you know, in each world 4. And in fact, there are not 4. And 256. In each of the 256 worlds. To get to them, you already have to dig into the code of the game. And although in fact for some reason the levels are less than you should know: the total levels in Super Mario Bros.